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Virtual Reality (VR) Growth

Started by kai08, Today at 03:54 AM

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kai08

Virtual reality (VR) technology is evolving beyond gaming into fields like education, remote work, and therapy. Companies like Oculus and HTC are making VR more accessible, with lighter, more powerful headsets. VR creates immersive training environments, helping in medical training, corporate onboarding, and even mental health therapy. However, VR adoption is still limited by high costs and the need for high-quality content. Continued advancements in VR hardware and content could make it more mainstream.